Vampire Crawlers guide
Vampire Crawlers Relics and Village Guide
Last updated: May 25, 202615 relicsVillage upgrades
Recovery, Reroll, and refunding are the first village lessons. Relics unlock the systems
that make builds real, so route toward relics before obsessing over one perfect deck.
Relic list
RelicUnlocksLocation
Combo StackMana-order combo multipliersTutorial
Milky Way MapMap markers for enemies and landmarksTutorial
RivelatoreShows weapon effects on enemiesStarting relic
Gem HammerSocket gems into slotted cardsMad Forest, floor 2
PolentirFortune Teller tent and Arcana accessFurious Forest
Grim GrimoireEvolution and fusion recipes in pause menuLibrary West Wing
Guiding LightMarks breakable light sourcesInlaid Library, floor 2
Stardust AnvilBlacksmith socket upgradesTeeny Bridge midpoint
OverkillBoss overkill gold, up to 500Teeny Bridge endpoint
Bomba InfernaleBlast cleared first floors for quick experienceDairy Plant, floor 3 or 4
Arcana FinderPurple Arcana chests during runsLibrary Sanctum
Lapidary LoupeJeweler gem control and sealingGallo Tower
Sorceress' TearsHurry option on world mapGallo Tower, floor 5
Ultimate Ultra OverkillRaises overkill gold cap to 5,000Curd Refinery, floor 4
OvenkiltOverkill on regular encountersCappella Ultima
First village upgrades
- Recovery. One health after each battle is boring in the best possible way: it keeps learning runs alive.
- Reroll. Cheap rerolls help you steer rewards toward a real deck instead of accepting every bad offer.
- Duration. Buff uptime matters because crawler effects and support cards can carry long turns.
Refunding is a strategy
The shop refund button lets you rebuild your account plan without penalty. Use Greed or
luck-heavy setups while farming, then refund into Might, survivability, or boss tools
when a dungeon blocks progress. For a full farming route, see the
Gold Farming Guide.
Arcana picks to watch
Polentir opens the Fortune Teller path. The first Arcana worth testing are Make a Scene
for three starting cards, Your Shield My Liege for armor that carries across turns,
Chain Link for cross-turn combo retention, and Over the Top for repeating crawler buffs.
Failure Checks
ProblemLikely causeFix
Runs improve slowly despite many clearsYou are finishing stages without targeting relic systemsRoute toward the next relic that unlocks a new layer of planning
Shop upgrades feel locked inYou are treating spending as permanentUse refunds to swap between farming, survival, and boss-progress setups
Arcana choices feel powerful but unfocusedThe pick does not match the current deckChoose Arcana that support your hand shape: starting cards, armor retention, combo carry, or crawler buffs
Socket upgrades do not change outcomesThey were spent on side cardsUse blacksmith and jeweler control on the main route first
Related Guides
Pair this page with the Dungeon Route Guide to decide
which stage branch to revisit. For socket and evolution planning, read
Weapons and Evolutions. If your account needs
more gold before the next push, use the Gold Farming Guide.