Everything is Crab reference
Everything is Crab Evolution and Pressure Reference

A Darwin with many upgrades can still lack a route. Identify the missing job—food, movement, sustain, offense, terrain control, or boss readiness—before taking the next evolution, genetics choice, or pressure push.
The short version
The best next pick is usually the one that fixes the way the last run became unsafe. In Everything is Crab, that usually means one of eight jobs: food access, one main attack, movement, sustain, genetics opener, biome adaptation, pressure unlock plan, or boss readiness.

Start with the failure, then use the table below. If two jobs are missing, repair survival first: food, movement, sustain, or terrain control. Damage comes after the creature can stay alive long enough to use it.
Mutation and Pressure Data Table
Pressure Unlock Ladder
Version 1.1 moved several evolution unlocks into pressure progression. Pressure is therefore more than a difficulty slider: each milestone can add another route tool. Learn the new layer before moving up again.
Genetics Opener Sanity Check
Genetics are starting characters, so judge them by the first route problem they solve. If a genetics opener does not help the first ten minutes become safer or more coherent, it is probably a style pick rather than a route pick.
Biome and Boss Route Table
Raise Pressure Only after the Route Learns Its New Tool
Balance changes can move exact numbers, but the creature still needs food, movement, sustain, offense, and a boss plan. Read the current tooltip, pick the missing job, and raise pressure only after the new evolution or genetics choice fits that route.
When the route stops making sense
- If every build feels weak: you are probably changing too many systems at once. Lock food and movement first, then test one attack plan.
- If pressure progress stalls: do not raise carcinisation in the same test. Keep one difficulty variable stable.
- If genetics feel confusing: ignore names for one run and label the opener by job: food, movement, offense, sustain, social, or variance.
- If a boss keeps ending good runs: record whether the failed piece was arena space, food timing, chip damage, or kill speed before changing evolutions.