One More RunEdited by Juda H

Articles

Game mechanics

Official Kinny and the Cosmic Cauldron gameplay screenshot showing ingredients colliding inside the cauldron while score values appear
Game study

A perfect combo can still collide in Kinny and the Cosmic Cauldron

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Official Feed the Scorchpot gameplay screenshot showing a crowded hex island beside separate Fodder, Flavor, Essence, total score, and dragon hunger values
Game study

A safe farm can starve the dragon in Feed the Scorchpot

Official Aster Pebble gameplay screenshot showing torn yellow note pieces, a dashed assembly area, and Leave and Skip Puzzle options
Game study

Aster Pebble knows one torn note should not stop the story

Official IRON NEST gameplay screenshot showing the ammunition rack, elevation controls, turret console, and firing mechanisms
Design pattern

Automation only feels good after the busywork

Official B4D-G3R gameplay frame showing a first-person high-speed corridor, the player's wrist display and an orange traversal marker ahead
Game study

B4D-G3R stopped asking a 150 m/s player to hit a flat target

Official Backpack Boy gameplay screenshot showing a flashlight beam revealing an alternate platform inside a ruined facility
Game study

Backpack Boy only changes the world where the beam lands

Official Big Walk store artwork showing colourful characters gathered on seaside rocks
Game study

Big Walk wants your friends to get lost

Official OFFBEAT screenshot showing a four-track step sequencer, playback controls, a publish button, and a cassette
Game study

Buying gear changes the music you can make in OFFBEAT

Official Voidling Bound screenshot showing branching creature evolution
Design pattern

Customization feels better when you can see it

Official Cairn Deep Water screenshot showing a climber hanging beneath a rock arch above a wide pool
Game study

Deep water makes falling tempting in Cairn

Official IRON NEST store artwork showing a colossal turret against a red sky
Game study

Every artillery shot in IRON NEST has to be earned

Official ReStory store artwork showing a handheld device being repaired at a busy workbench
Game study

Every broken gadget in ReStory hides a second problem

Official False Alarm gameplay screenshot showing a suspicious guard beside museum curtains, civilians, lights, and usable objects
Game study

False Alarm teaches guards to fall for the same trick twice

Official Neverway screenshot showing Aurora's friendship level and the Soulbonds unlocked through that relationship
Game study

Farming and fighting pay each other's bills in Neverway

Official Future Knight store artwork showing the ink-drawn robot hero and small companion
Game study

Future Knight's two heroes keep each other alive

Official Grave Seasons screenshot showing the player watering a marked square inside a cultivated plot
Game study

Grave Seasons hides its grid until you need precision

Official He Who Watches gameplay screenshot showing a bow aimed at a glowing cube beside a wall direction marker
Game study

He Who Watches makes one arrow change which way is down

Official HELLBOUND INC gameplay screenshot showing an undead courier carrying a package through Level 10 with a timer and several objective counters visible
Game study

HELLBOUND INC puts smaller wins inside one brutal delivery

Official Low-Budget Repairs gameplay screenshot showing uneven patterned tiles being placed around a bathroom sink
Game study

How much bad work can Low-Budget Repairs hide?

Official Cult of PiN screenshot showing a boss table with a red Devour Ball countdown above the playfield and spare balls listed in the lower left
Game study

In Cult of PiN, the boss eats the balls you saved

Official RECUR screenshot showing the postman moving across train cars as the city and railway collapse around him
Game study

In RECUR, walking is the timeline

Official Snapstop screenshot showing a first-person camera, two orange floor buttons, a suspended object and a powered door inside a white test chamber
Game study

In Snapstop, what stays outside the frame keeps moving

Official Socialiskigrad gameplay screenshot showing a ministerial bulletin over the city with service statistics and objective buttons
Game study

In Socialiskigrad, the mayor is still an employee

Official The Ledger gameplay image showing a rescue contract, five party-share choices and eight named adventurers marked keen below the heading How the room would read it
Game study

In The Ledger, the guild master can only make an offer

Official LIGHTPUNK gameplay screenshot showing a glowing cube casting a narrow beam toward a luminous human outline in a dark industrial room
Game study

LIGHTPUNK's flashlight changes an object's weight

Official Moonsigil Atlas gameplay screenshot showing shaped sigils occupying a limited circular combat grid
Game study

Moonsigil Atlas spends empty space instead of energy

Official NecroGangsters gameplay screenshot showing three players converging near a red altar while loose monster body parts lie around the arena
Game study

NecroGangsters deals body parts in threes

Official Demon Lord: Just a Block store artwork showing the crowned skeletal Demon Lord
Game study

Nothing attacks until you move in Demon Lord

Official PengPong gameplay screenshot showing the penguin surrounded by ricocheting weapons and enemies
Game study

PengPong removed the button it thought made bouncing fun

Official Planetary Delivery Boys gameplay screenshot showing three named crew members standing around an orange IDS package inside the train
Game study

Planetary Delivery Boys lets the fuel argue back

Official Rune Dice screenshot showing dice arranged on a combat field
Design pattern

Randomness gets better when it takes up space

Official Rivage screenshot showing a lived-in cabin aboard the A.R.E.S. station with a planet visible through the window
Game study

Rivage asks what happens when a time-loop puzzle stays solved

Official Screenbound store artwork showing creatures crossing between a handheld screen and a 3D world
Game study

Screenbound puts two worlds under one button

Official Sovereign Tower store artwork showing five members of a royal court around a table
Game study

Sovereign Tower remembers what your rewind erased

Official THANKS, LIGHT. screenshot showing a flashlight beam turning a flat geometric outline into a solid cube
Game study

THANKS, LIGHT. turns shadows into solid ground

Official The Cave Diver gameplay screenshot showing the diver wedged sideways in a narrow rocky passage
Game study

The Cave Diver needs clumsy hands you can still trust

Official Dressmaker gameplay screenshot showing a finished strawberry-print dress, sewing pins, accessory inventory, and completion UI
Game study

The fabric remembers where you cut it in Dressmaker

Official Dawn Apart screenshot showing a dense factory of conveyors, processors, storage and smokestacks
Game study

The fastest factory in Dawn Apart may be the easiest to destroy

Official The Last Connection screenshot showing a small memory about a committee meeting floating among pale trees in a foggy landscape
Game study

The Last Connection writes your obituary from what you almost walked past

Official Synthaar gameplay image showing a factory management panel with a Kinetic Carbine schematic in one production bay, an armor helmet schematic in another and an empty third bay
Game study

The most valuable weapon in Synthaar may fit on a data disk

Official The Smelter development image showing a thermal overlay across a dark underground factory with one machine glowing hot
Game study

The Smelter builds its cooling system out of floor tiles

Official Screenbound gameplay screenshot showing a handheld 2D platformer inside a first-person 3D world
Design pattern

Two systems, one screen: when split attention becomes the game

Official Wax Heads screenshot showing a customer request, a selected album, and the record shop checkout
Game study

Wax Heads turns a music recommendation into detective work

Official Where Giants Rust raw gameplay thumbnail showing a white character silhouette inside layered green and grey block terrain with ground overhead
Game study

Where Giants Rust gave its mountains an inside

Official HexLands v0.46 development image showing a medieval settlement behind the words Torments, Challenges and more
Game study

Why HexLands wants you to leave an island with no houses

Official Clicky Islands gameplay screenshot showing a developed island, resources, units, upgrades, and production controls
Design pattern

Why incremental systems keep taking over indie games

Official Clicky Islands store artwork showing a growing coastal settlement across several islands
Game study

You do the job before you automate it in Clicky Islands

Official Echoes of Mystralia screenshot showing Memories linked across a partly empty hexagonal Spell Canvas
Game study

Your spell can run out of room in Echoes of Mystralia

Visual art

Official Dordogne screenshot showing a character inside a watercolor landscape
Visual note

Dordogne maps finished watercolor onto rough 3D scenes

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Game guides

Official Moonsigil Atlas artwork showing its board and sigil pieces
Guide

How Moonsigil Atlas combos use grid space

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Making notes

Action Director comparing two saved versions of an action at the same point in time
Making note

Compare two action timings without overwriting either one

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Dev tools

Official Godot 4.6 screenshot showing a game project inside the editor with scene, filesystem, inspector, viewport, and animation panels
Tool note

The indie tools that actually shorten your feedback loop

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