Hold The Mine guide
Hold The Mine Beginner Guide
Start Hold The Mine by treating every day as preparation for the next night. Mine resources with a purpose, build only what helps the next wave or your next mining route, use heroes to cover the weakest part of your defense, and stop pushing deeper when the surface cannot survive until sunrise.
What this guide helps with
The first bad habit is digging because the day still has time left. That feels productive, but Hold The Mine is not grading the size of your backpack. It is grading whether the mine entrance is still standing when the wave ends. If you have played tower-defense roguelites, this is the same basic trap: economy is only good when it becomes power before the pressure arrives.
Your run is not dead because one day was inefficient. It starts dying when you repeat a day that does not answer the last night. If the wave broke through early, stop chasing depth and buy an immediate answer. If the wave started fine but collapsed late, then you can think about scaling, relic direction, or a cleaner hero plan.
Practical Route Notes
The cleanest beginner habit is leaving the mine before the run becomes heroic. A good day brings back resources that become a building, hero upgrade, or survival tool before night. A greedy day brings back a pile of plans that cannot stop the next wave. Spend for the wave you are about to face, not the build you hope to have later.
Day and Night Priority Table
First Run Route
Hold The Mine mixes mining, resource management, unique buildings, heroes, relics, perks, and night waves. That makes early runs noisy. The safest beginner route is not to memorize a perfect build; it is to keep the day and night connected. Mine for the thing that improves the next wave, spend before you greed for depth, and use each failed night as a diagnosis.
- Start with survival, not depth. A deep mine does not matter if the monsters break through before sunrise.
- Pick one build direction per day. Decide whether the current day is about resources, buildings, hero power, relic value, or recovery.
- Convert mined resources before night. Unspent resources are potential, not defense.
- Let hero powers support the board. If a hero power does not cover your weakest point, delay that plan.
- After a failed wave, name the failure. Damage, control, economy, timing, and bad spending require different fixes.
First Night Readiness Check
Before the first night, do a short readiness check instead of judging the day by how deep the mine route went. A beginner-safe day ends with one answer already converted into surface power.
Mining Route Rules
Mining is the engine of the run, but it should not be treated as separate from defense. Before digging deeper, ask what the next layer of mining is supposed to buy. If the answer is unclear, use the day to improve the surface plan instead. The mine route must always lead back to wave survival: resources by day only matter if they become structures, heroes, or recovery before the next night punishes you.
Buildings, Heroes, Perks, and Relics
The Early Access version has enough systems that a beginner can lose by spreading resources too widely. Buildings can create unique effects, heroes bring powers, relics can reshape a run, and perks affect future attempts. Treat these as layers, not as separate shopping lists. First choose the immediate problem, then pick the layer that solves it with the least waste.
Wave Survival Failure Checks
FAQ
Should I mine deeper on the first run?
Only if the next resources become useful before the next wave. If you cannot name the spend, deeper mining is usually just a delayed loss.
What should I fix after a failed night?
Fix the failure type, not the whole build. Early breakthrough needs immediate pressure. Late collapse needs scaling. Losing with resources unspent needs earlier conversion.
Are perks enough to carry weak runs?
No. Perks help future attempts, but they do not replace a day route that prepares for the next night. Use perks after you know what keeps killing the run.
Patch Context
This guide is built for first-run routing: how to connect mining, spending, heroes, and wave prep without overcommitting to a bad day plan. Use it to decide what to fix next; use later patch notes and updated guides for final rankings when the game balance changes.
Related Guides
Use the Hold The Mine guides. Read the Mining Route Guide for limited expedition decisions. Read the Buildings and Heroes Guide when your structures and hero powers are not supporting the same plan. Read the Upgrade Priority Guide for spending decisions. Read the Wave Survival Guide for diagnosing failed nights.