Hold The Mine guide
Hold The Mine Upgrade Priority Guide
Prioritize upgrades in Hold The Mine by solving the next failure, not by buying the flashiest option. Spend first on the layer that keeps the next night alive: buildings if the surface lacks structure, heroes if the fight lacks active pressure, relics if they reinforce your current route, perks if the same failure repeats across runs, and deeper mining only when the resources can be converted before the wave.
Upgrade Priority Table
Start With the Failure, Not the Shop
Hold The Mine gives you many attractive ways to spend: buildings, relics, heroes, perks, ruins, and deeper mining goals. The safest rule is to name the failure before spending. If monsters break through because the surface lacks control, buy for control. If you lose because resources stay unconverted, spend earlier and simplify the route. If you survive but cannot scale, look for a building, relic, or hero plan that makes the next two nights easier.
This matters more after the Perks and Demolition update because the game now supports stronger pivots. The April update added dwarf perks, Mithril Shards, the Engineer hero, and a Demolition Service that can replace existing buildings. Those systems make upgrades more flexible, but they also punish random spending. A pivot is useful only when it fixes a named problem.
Buildings vs Heroes vs Relics
Spend Timing Audit
Before spending, check whether the upgrade can change the next night or only make the run look busier. Hold The Mine punishes upgrades that arrive after the wave has already exposed the same weakness. A spend is good when it turns mined value into a specific answer before the next pressure check.
Pre-Night Upgrade Lock-In
The final spend before night should lock one job, not start a new shopping plan. If a choice does not change the next wave, save the idea for tomorrow and spend on the weakness that is about to be tested.
When to Invest in Perks
Perks are meta progression, not a magic fix for unclear runs. Mithril Shards and perk points let future runs start with a different kind of support, so perk choices should follow evidence from your own failures. If you repeatedly lose before stabilizing, choose support that makes early survival smoother. If you survive early but fail to scale, look for perk value that improves the part of the run that collapses later.
Do not spend perk points just because a node looks powerful in isolation. In Early Access, perks can be adjusted by patches, and official hotfix notes have already changed Mithril Shard availability and perk-related behavior. Use perks to support a known route, then revisit the choice after a few runs instead of assuming the first setup is permanent best practice.
When to Push Deeper
Push deeper when three things are true: the next wave has a plan, the extra resources have a use, and there is enough time to convert those resources before night. If any of those are false, depth becomes risk. New players often treat deeper mining as progress because the mine is the most visible activity, but the game loop still requires the surface to hold until sunrise.
- Before digging: name the upgrade you are mining toward.
- During the day: stop if the next wave has no answer yet.
- Before night: convert resources into one useful building, hero plan, relic use, or recovery option.
- After the wave: decide whether the failure was caused by weak spending, weak mining, or wrong upgrade direction.
Demolition and Pivot Rules
The Demolition Service matters because it lets a weak construction plan become a different plan instead of staying dead weight. Use it when a building no longer supports the current run, when a relic or hero changes what the board needs, or when your wave failure proves that an earlier choice is not solving anything. Do not use demolition simply because a new option appears. A replacement should fix a problem that you can name.
A good pivot is narrow: replace one weak piece, then test the next night. If the run still fails, read the failure before replacing more. Over-pivoting can be as damaging as never pivoting because each change resets part of your plan and makes it harder to understand what actually improved the run.
Upgrade Failure Checks
Patch Context
Patch context: use this page to keep spending tied to the next wave. Upgrade priority can change with balance, but the habit should not: buy the thing that turns mined resources into survival, damage, control, or scaling before the night exposes the same weakness again.
Related Guides
Start with the Hold The Mine Beginner Guide if the day and night loop still feels unclear. Use the Mining Route Guide to decide what each limited expedition should buy. Use the Buildings and Heroes Guide when your spending choices need a clearer board role. Use the Wave Survival Guide to diagnose failed nights and prepare stronger defenses before pushing deeper. Return to the Hold The Mine guides for more route and wave planning.