Guide hub
Build faith, guide civilization, and survive rival beliefs.
Pandora's Toybox is a god sim sandbox with roguelite and colony sim systems. This hub focuses on practical answers for new players: early growth, god choice, faith economy, heretic conversion, artifacts, and repeatable run decisions.
Guides
Guide structure
Start here
Beginner Beginner GuideEarly priorities, faith basics, population, and avoidable mistakes.
Build order Beginner Build OrderRoute gods, faith, resources, heretics, prayers, and Faith Crystal progression without overbuilding.
Meta progression Faith Crystals GuideHow to earn crystals, what they unlock, and why fast clears matter.
Beginner traps Common Mistakes GuideFaith overspending, resource stalls, heretics, prayer timing, and recovery reserves.
Builds and systems
Build planning Best GodsHow to pick gods for growth, conversion, combat, and stability.
Core system Faith GuideWhat faith does, how to grow it, and when to spend divine power.
Unlocks Gods Unlock GuideHow Faith Crystals, scenarios, and support god choices connect.
Systems Divine Powers and UpgradesActive powers, in-run modifiers, bloodlines, and permanent growth.
Faith economy Artifacts and Prayers GuideWhen to pray, when to chase artifacts, and how to avoid faith waste.
Problem solving
Common question How to Convert HereticsWays to pressure rival beliefs and turn population toward Olympus.
Topic Resources GuideFaith Points, Faith Crystals, food, wood, stone, people, and artifacts.
Progression Achievements GuideGod victories, rare human goals, artifacts, rival faith scenarios, and civilization milestones.
Combat Punishment and Holy WarWhen to use believer war, Thunder Fury, or destructive divine powers.
Core Database Preview
Gods and Faith Systems Database
Track god roles, faith pressure, artifacts, conversion tools, and city-state support notes.
Screenshots
What Pandora's Toybox looks like in play.
Use these images as quick visual context before reading the guides. Pandora's Toybox moves between a wide map view, faith and resource decisions, and god-sim pressure that builds as the settlement grows.
Title artwork
A quick look at the game's god-sim tone.
Map view
Settlement growth and map pressure at a glance.
Interface view
Faith and resource decisions are the center of most runs.