Spellsided guide
Spellsided Upgrade Priority Guide

Pick the upgrade that fixes the next bottleneck, not the one that sounds strongest in isolation. Spellsided combines customizable spell faces with movement and deterministic puzzle-like levels, so an upgrade earns its slot only when it changes the step that is failing now: path safety, an obstacle answer, setup reliability, recovery, or a finish that arrives in time.

Situation
Because spells, enemies, obstacles, and upgrades add layers to the dice-builder loop, reward screens can tempt you into building for a future fantasy. Slow down. Ask which step failed first.
Upgrade Priority Board
Buy the Answer to the Last Failure
Upgrades are route edits. If the route problem is movement, a damage upgrade may only make the future loss more frustrating. If the problem is payoff, another safety tool may make the die neat but slow. Read the bottleneck, then buy the answer.
When Not To Use It
Challenge rooms and deterministic puzzles can ask for a temporary narrow solution. If a room clearly teaches one interaction, take the lesson. Just avoid turning that one-room answer into a permanent rule for every route.
Reward Screen Pause
Before choosing, name what the upgrade would change in the next room. A movement upgrade should make the first unsafe step safer. An obstacle answer should remove a specific stop point. A payoff upgrade should shorten a route that already reaches its window. If you cannot say which step changes, the upgrade is probably just adding texture.
Upgrade Pairing Rule
Try to pair each upgrade with one face job. Safety upgrades belong near movement or recovery faces. Payoff upgrades belong after the route can set them up. Utility upgrades belong only if they answer a pressure you have already seen.
Buy the Missing Step
Reward text can make every upgrade sound like a future build. Instead, point to the last failed sequence and name the missing step. If the die never reached its casting position, take path safety or setup. If it reached the cast but an obstacle shut the line, take the answer that keeps the sequence open. If the route opens cleanly but cannot end pressure, take one finish. That is a better reason to add power than rarity or novelty.
When the build stops doing its job
- If every reward looks mandatory, you have not named the bottleneck.
- If a reward adds a face you cannot safely sequence, hold it as a later idea.
- If the run improves for one room and collapses after, the upgrade may be too narrow.
Related Guides
Use Spell-Face Sequencing before rearranging the die. Use the Route Change Checklist when an update breaks an old reward route.